Input lag is the delay between pressing a button and seeing the result on-screen, aim to keep it under 50ms. Frame drops are sudden decreases in frame rate caused by increased load on components.
Microstutter results from inconsistent frame delivery, making games feel less smooth than the frame rate suggests.
Digital Foundry has revealed in its ongoing PS5 Pro coverage that the console’s Game Boost mode has essentially fixed the frame rate issues associated with Metaphor ReFantazio without any need for an ...
Sony has revealed PS5 Pro enhanced games available at launch, including hits like Dragon Age: The Veilguard, Black Ops 6, and ...
A new patch for Santa Monica Studio’s outstanding God of War Ragnarok is available to download right now, and it introduces ...
The Digital Foundry PC tech review of Red Dead Redemption. Alex Battaglia talks how the PC remaster scales beyond console and plays on retro PC hardware.
An Until Dawn update includes new features for PC and PlayStation versions and addresses a number of irritating soft-lock ...
The launch day results are a mixed bag of impressive and easy to miss, but it’s next year’s games that really matter to the ...
Realme GT 7 Pro gaming features like Realme GT Mode 2.0-based AI Super Frame, AI Super Resolution, and VC cooling are revealed.
After testing a handful of titles, I can say that the difference is appreciable if less stark than it was between the PS4 and ...
Welp, not even the PS5 Pro can run Elden Ring at a stable 60 frames per second, a recently released tech analysis found.
IGN has released fifteen minutes of gameplay footage from Bloodborne running on the PS5 Pro. The image quality does seem sharper than its base PS4 counterpart, though it still runs at an uneven 30fps.