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One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
The team behind the fan-favourite Super Mario Odyssey tells us about the pivot to DK, Switch 2-powered environmental ...
Don’t get me wrong, I am very excited to sit down with my Switch 2 when it arrives at my door later today. I’m sure the first ...
The developers of the Switch 2 action game discuss voxel destruction, the return of Pauline, and how the character's new look ...
Here are five reasons why Donkey Kong Bananza won’t just meet expectations for those wanting an epic platformer, it’s going ...
Too many people missed out on the Gamecube and all it had to offer back in the day, but thanks to backwards compatibility, we ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
German researchers compared gray matter volume in a control group versus a gaming group that trained on Super Mario for two ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The Nintendo Switch 2 is probably going to have an epic library of games, but it absolutely needs to have these six titles.
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