Bethesda's tenure as the ruler of Fallout's Wasteland has brought with it massive changes: the first-person perspective, FPS ...
In an interview with our friends over at PC Gamer, Tim Cain explains why he doesn't think Fallout works as an MMO. The idea ...
Long before Fallout 76, we almost had Fallout Online, but Cain had serious doubts.
Florence Pugh recently told The Sunday Times that it’s “exhausting” being a young woman in Hollywood. The 28-year-old Oscar ...
Fallout almost had an MMO game well before Fallout 76, but even that installment didn't have much interest from the original ...
An MMO just didn't seem very Fallout. Tim Cain, Fallout's co-creator, felt the same way. After the Black Isle rejection, Interplay's online division, Engage, started working on Fallout Online.
"I hate to put things so mechanically," Cain said. "But sometimes gamers need to put their money where their mouth is. If ...
The co-creator of the Fallout franchise explains why some beloved role-playing games from the early 2000s did not get sequels.
Tim Cain recently explained why many of his now cult classic titles never had fully fledged sequels despite fans begging for ...